Some gameplay features:

  • Integrated story
  • Open world
  • Gear upgrades
  • Ingame Day and Night cycle
  • Fast travel
  • Mini Games

The last big update for a while.

I'm thrilled with the progress I've made with Zuri so far. It feels like a suitable proof of concept and foundation to build upon.

There will be bugs and some placeholder art in the current build, but what's there is perfect for collecting feedback.

If you have time to play, I'd be very grateful. Please feel free to message me or leave a comment below.

To get into some details, here's what's happening in the kitchen…

I'll be writing and mapping out the complete story that Zuri will embark on, fleshing out the characters and history of the world. The aim is to make these characters feel like they had lives before the game and before they met Zuri. And the world to feel lived in.

I'll be reworking/polishing some mechanics like…

Combat. I feel combat isn't fun. I want to experiment with contemporary combat mechanics like dodging and parrying/countering. My main issue is that the weapon feels more valuable to puzzle-solving than dispatching enemies. I want to create a better balance.

The concept of the races is fun. However, they feel unfair when the difficulty ramps up. Therefore, I'd like to focus on it as its own game, ensuring fun and challenge are achieved before making it part of the Zuri experience. 

I'm happy with the sound design in the game. However, I'd like to flesh out the open-world soundscape by adding birds and crickets. Also, add more sound effects, like when enemies get hit, or a player walks through doors.

I'll also be doing general bug fixing.

So if you've read this far, thanks for reading and hopefully playing, I appreciate it.

Pierre

Development log

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Comments

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Great work, I would love to see it polished. The music and sound is awesome.

Thanks, I'll be polishing once I've gone into BETA. Thanks for playing, glad you like the music.

Great stuff! Meaning to play this game for longer but I really like the direction is going. I liked the sense of exploration it reminds me of ONI. Also, loved the beautiful illustration for each item!

I would love to see some environmental storytelling as you did on ONI. That was really well done and I feel it will make this world more alive.

Thanks for playing both games. Environmental storytelling will be something I'll be working on. I've been trying to get all mechanics working around a soft story outline, but I'm almost ready to dive into the story development. 

This looks very cool. Will there be a downloadable Gameboy Rom? Keep up the good work!

Thanks. Yes I’ll be throwing up a rom soon. 

Awesome. Thank you!

This is looking really cool. I like the inventory and how the upgrades can be bought and how open everything is.


One minor thing, after hearing the warning about the eye monster and long grass cutscene, I died in combat and then had to watch the warning cut scene again, perhaps set a variable after played so you only see it the once?

Thanks for playing glad you liked the direction. Yes that’s a great idea I’ll implement that change.